Back in 1999 on the original Playstation, Capcom released it’s third entry into the Resident Evil series, “Resident Evil 3: Nemesis”. The aptly named villain of the game Nemesis appears throughout the entire game as a reoccuring boss. The Nemesis has been created by Umbrella Corp as a bio-weapon meant to pursue and destroy. In Dead by Daylight he can act as an incredibly opressive killer, having access to various powerful tools.
The first thing players notice as Nemesis is their Tentacle Strike, a special attack with long range. When Nemesis hits a survivor with his tentacle, it infects the survivor with the T-Virus. When infected with the T-Virus, survivors will take damage from the Tentacle Strike along with zombies. Alongside your tentacle strike, the killer spawns alongside two zombies which patrol the map, respawning if destroyed. Alongside these two powerful tools, The Nemesis is able to grow stronger through his mutation meter. Whether through infecting survivors or destroying zombies, you are able to further this meter. While your meter is at level 2 your tentacle strike can break any pallets thrown your way. Level 3 provides the Tentacle Strike with an upgrade in range, being able to hit an impressive 6 meters away.
How to use The Nemesis.
Although each of The Nemesis’ abilities aren’t very impressive on their own, combined they offer an effective toolkit. Your zombies wander the map chasing survivors trying to infect them, yet are too slow to frequently do so. Therefore it’s best to use your zombies not as extra muscle, but as surveillance drones. The Nemesis can see the auras of his zombies, and so when one enters chase, that can provide info on where survivors are. If the zombie is in a location you don’t need patrolled, you can always tentacle whip them to boost your mutation meter.
After having located the survivors, your tentacle strike is a powerful tool mid-chase, though it’s not to be overused. The Tentacle Strike is best used around windows or narrow areas. Your tentacle strike is a powerful asset, yet easily be dodged, so use it accordingly. If unsure on whether your tentacle strike can or can’t hit, I recommend focusing on basic attacks. While it may slow you down if missed, your strike can snatch you an extra hit when survivors are slipping away. When infected by a tentacle whip or zombie, a survivor can choose whether or whether not to cure themselves through use of a item. Either way, you’ll end up either slowing down the survivors or apply pressure.
The Nemesis comes with three unique perks, Lethal Pursuer, Hysteria, and Eruption. Lethal Pursuer informs you of survivor’s locations at the start of the match. Useful information, albeit useless after a few seconds. Hysteria inflicts the oblivious status effect on infected survivors after a succesful hit, which can help keep the killer’s prescence ambigous. Eruption causes generators you’ve damaged to explode after sending a survivor into the dying state, helping you keep generators in check. All of these perks have their uses in builds, yet some of your best perks are deeper in the bloodweb.
Not many perks interact with your power, Although it is worthy to note that Zombies will react to noise. Due to this, noise-generating perks such as Discordance, Tinkerer, or Call of Brine may assist you. Hex: Ruin or Dead Man’s Switch will block generators as zombies scare survivors away from them. Those two types of perks work well together if you want powerful zombies. True for most killers, BBQ & Chilli, Pop Goes the Weasel, and Thanatophobia are useful. I would also like to mention Zanshin Tactics as being useful on The Nemesis, knowing the location of windows and pallets supports you hugely in chase. You can play Dead by Daylight at The Esports Cave today in either Austin or Cedar Park!